// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RendererInterface.h" class FStochasticLightingViewState { public: TRefCountPtr SceneDepthHistory; TRefCountPtr SceneNormalHistory; void SafeRelease() { SceneDepthHistory.SafeRelease(); SceneNormalHistory.SafeRelease(); } uint64 GetGPUSizeBytes(bool bLogSizes) const; };