17 lines
363 B
C++
17 lines
363 B
C++
// Copyright Epic Games, Inc.All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FScene;
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class FSceneRenderer;
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class FRDGBuilder;
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struct FMinimalSceneTextures;
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struct FSceneTextures;
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struct FScreenPassTexture;
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void AddSparseVolumeTextureViewerRenderPass(FRDGBuilder& GraphBuilder, FSceneRenderer& SceneRenderer, FSceneTextures& SceneTextures);
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