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UnrealEngine/Engine/Source/Runtime/Renderer/Private/SparseVolumeTexture/SparseVolumeTextureViewerRendering.h
2025-05-18 13:04:45 +08:00

17 lines
363 B
C++

// Copyright Epic Games, Inc.All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FScene;
class FSceneRenderer;
class FRDGBuilder;
struct FMinimalSceneTextures;
struct FSceneTextures;
struct FScreenPassTexture;
void AddSparseVolumeTextureViewerRenderPass(FRDGBuilder& GraphBuilder, FSceneRenderer& SceneRenderer, FSceneTextures& SceneTextures);