// Copyright Epic Games, Inc.All Rights Reserved. #pragma once #include "CoreMinimal.h" class FScene; class FSceneRenderer; class FRDGBuilder; struct FMinimalSceneTextures; struct FSceneTextures; struct FScreenPassTexture; void AddSparseVolumeTextureViewerRenderPass(FRDGBuilder& GraphBuilder, FSceneRenderer& SceneRenderer, FSceneTextures& SceneTextures);