14 lines
394 B
C
14 lines
394 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ScreenPass.h"
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struct FStreamingAccuracyLegendInputs
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{
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FScreenPassRenderTarget OverrideOutput;
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FScreenPassTexture SceneColor;
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TArrayView<const FLinearColor> Colors;
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};
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FScreenPassTexture AddStreamingAccuracyLegendPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FStreamingAccuracyLegendInputs& Inputs); |