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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessStreamingAccuracyLegend.h
2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
struct FStreamingAccuracyLegendInputs
{
FScreenPassRenderTarget OverrideOutput;
FScreenPassTexture SceneColor;
TArrayView<const FLinearColor> Colors;
};
FScreenPassTexture AddStreamingAccuracyLegendPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FStreamingAccuracyLegendInputs& Inputs);