// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ScreenPass.h" struct FStreamingAccuracyLegendInputs { FScreenPassRenderTarget OverrideOutput; FScreenPassTexture SceneColor; TArrayView Colors; }; FScreenPassTexture AddStreamingAccuracyLegendPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FStreamingAccuracyLegendInputs& Inputs);