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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessAmbientOcclusionMobile.h
2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessAmbientOcclusionMobile.h
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
FRDGTextureRef CreateMobileScreenSpaceAOTexture(FRDGBuilder& GraphBuilder, const struct FSceneTexturesConfig& Config);
bool IsUsingMobileAmbientOcclusion(EShaderPlatform ShaderPlatform);