13 lines
507 B
C
13 lines
507 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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PostProcessAmbientOcclusionMobile.h
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "RendererInterface.h"
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FRDGTextureRef CreateMobileScreenSpaceAOTexture(FRDGBuilder& GraphBuilder, const struct FSceneTexturesConfig& Config);
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bool IsUsingMobileAmbientOcclusion(EShaderPlatform ShaderPlatform); |