// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= PostProcessAmbientOcclusionMobile.h =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" FRDGTextureRef CreateMobileScreenSpaceAOTexture(FRDGBuilder& GraphBuilder, const struct FSceneTexturesConfig& Config); bool IsUsingMobileAmbientOcclusion(EShaderPlatform ShaderPlatform);