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UnrealEngine/Engine/Source/Runtime/Renderer/Private/MeshEdgesRendering.h
2025-05-18 13:04:45 +08:00

16 lines
380 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshEdges.h"
class FRDGBuilder;
class FViewInfo;
struct FCompositePrimitiveInputs;
struct FScreenPassRenderTarget;
void ComposeMeshEdges(FRDGBuilder& GraphBuilder,
const FViewInfo& View,
FScreenPassRenderTarget& EditorPrimitivesColor,
FScreenPassRenderTarget& EditorPrimitivesDepth);