16 lines
380 B
C++
16 lines
380 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MeshEdges.h"
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class FRDGBuilder;
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class FViewInfo;
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struct FCompositePrimitiveInputs;
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struct FScreenPassRenderTarget;
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void ComposeMeshEdges(FRDGBuilder& GraphBuilder,
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const FViewInfo& View,
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FScreenPassRenderTarget& EditorPrimitivesColor,
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FScreenPassRenderTarget& EditorPrimitivesDepth);
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