// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MeshEdges.h" class FRDGBuilder; class FViewInfo; struct FCompositePrimitiveInputs; struct FScreenPassRenderTarget; void ComposeMeshEdges(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassRenderTarget& EditorPrimitivesColor, FScreenPassRenderTarget& EditorPrimitivesDepth);