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UnrealEngine/Engine/Source/Runtime/Renderer/Private/Lumen/LumenShortRangeAO.h
2025-05-18 13:04:45 +08:00

19 lines
419 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
enum EPixelFormat : uint8;
namespace LumenShortRangeAO
{
bool ShouldApplyDuringIntegration();
bool UseBentNormal();
EPixelFormat GetTextureFormat();
uint32 GetDownsampleFactor();
uint32 GetRequestedDownsampleFactor();
bool UseTemporal();
float GetTemporalNeighborhoodClampScale();
float GetFoliageOcclusionStrength();
};