19 lines
419 B
C++
19 lines
419 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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enum EPixelFormat : uint8;
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namespace LumenShortRangeAO
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{
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bool ShouldApplyDuringIntegration();
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bool UseBentNormal();
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EPixelFormat GetTextureFormat();
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uint32 GetDownsampleFactor();
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uint32 GetRequestedDownsampleFactor();
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bool UseTemporal();
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float GetTemporalNeighborhoodClampScale();
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float GetFoliageOcclusionStrength();
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}; |