// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" enum EPixelFormat : uint8; namespace LumenShortRangeAO { bool ShouldApplyDuringIntegration(); bool UseBentNormal(); EPixelFormat GetTextureFormat(); uint32 GetDownsampleFactor(); uint32 GetRequestedDownsampleFactor(); bool UseTemporal(); float GetTemporalNeighborhoodClampScale(); float GetFoliageOcclusionStrength(); };