Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsMacroGroup.h
2025-05-18 13:04:45 +08:00

23 lines
690 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HairStrandsCluster.h: Hair strands macro group computation implementation.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
#include "HairStrandsInterface.h"
class FScene;
class FViewInfo;
struct FHairStrandsViewData;
void CreateHairStrandsMacroGroups(
FRDGBuilder& GraphBuilder,
const FScene* Scene,
const FViewInfo& View,
const FHairInstanceCullingResults& CullingResults,
FHairStrandsViewData& OutHairStrandsViewData,
bool bBuildGPUAABB=true);