23 lines
690 B
C++
23 lines
690 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HairStrandsCluster.h: Hair strands macro group computation implementation.
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "RendererInterface.h"
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#include "HairStrandsInterface.h"
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class FScene;
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class FViewInfo;
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struct FHairStrandsViewData;
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void CreateHairStrandsMacroGroups(
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FRDGBuilder& GraphBuilder,
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const FScene* Scene,
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const FViewInfo& View,
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const FHairInstanceCullingResults& CullingResults,
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FHairStrandsViewData& OutHairStrandsViewData,
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bool bBuildGPUAABB=true); |