// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= HairStrandsCluster.h: Hair strands macro group computation implementation. =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" #include "HairStrandsInterface.h" class FScene; class FViewInfo; struct FHairStrandsViewData; void CreateHairStrandsMacroGroups( FRDGBuilder& GraphBuilder, const FScene* Scene, const FViewInfo& View, const FHairInstanceCullingResults& CullingResults, FHairStrandsViewData& OutHairStrandsViewData, bool bBuildGPUAABB=true);