23 lines
589 B
C++
23 lines
589 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HairRendering.h: Hair strands LUT generation.
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=============================================================================*/
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#pragma once
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#include "RenderGraphFwd.h"
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class FViewInfo;
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enum FHairLUTType
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{
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HairLUTType_DualScattering,
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HairLUTType_MeanEnergy,
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HairLUTType_Coverage,
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HairLUTTypeCount
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};
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/// Returns Hair LUTs. LUTs are generated on demand.
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FRDGTextureRef GetHairLUT(FRDGBuilder& GraphBuilder, const FViewInfo& View, FHairLUTType Type);
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