// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= HairRendering.h: Hair strands LUT generation. =============================================================================*/ #pragma once #include "RenderGraphFwd.h" class FViewInfo; enum FHairLUTType { HairLUTType_DualScattering, HairLUTType_MeanEnergy, HairLUTType_Coverage, HairLUTTypeCount }; /// Returns Hair LUTs. LUTs are generated on demand. FRDGTextureRef GetHairLUT(FRDGBuilder& GraphBuilder, const FViewInfo& View, FHairLUTType Type);