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UnrealEngine/Engine/Source/Runtime/Renderer/Private/GenerateConservativeDepthBuffer.h
2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GenerateConservativeDepth.h
=============================================================================*/
#pragma once
#include "RenderGraphResources.h"
class FViewInfo;
class FRDGBuilder;
void AddGenerateConservativeDepthBufferPass(FViewInfo& View, FRDGBuilder& GraphBuilder, FRDGTextureRef ConservativeDepthTexture, int32 DestinationPixelSizeAtFullRes);