// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= GenerateConservativeDepth.h =============================================================================*/ #pragma once #include "RenderGraphResources.h" class FViewInfo; class FRDGBuilder; void AddGenerateConservativeDepthBufferPass(FViewInfo& View, FRDGBuilder& GraphBuilder, FRDGTextureRef ConservativeDepthTexture, int32 DestinationPixelSizeAtFullRes);