23 lines
511 B
C++
23 lines
511 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DistanceFieldLightingShared.h"
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#include "RenderGraphUtils.h"
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FDistanceFieldObjectBuffers::FDistanceFieldObjectBuffers() = default;
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FDistanceFieldObjectBuffers::~FDistanceFieldObjectBuffers() = default;
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void FDistanceFieldObjectBuffers::Initialize()
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{
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}
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void FDistanceFieldObjectBuffers::Release()
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{
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Bounds = nullptr;
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Data = nullptr;
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}
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size_t FDistanceFieldObjectBuffers::GetSizeBytes() const
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{
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return TryGetSize(Bounds) + TryGetSize(Data);
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}
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