// Copyright Epic Games, Inc. All Rights Reserved. #include "DistanceFieldLightingShared.h" #include "RenderGraphUtils.h" FDistanceFieldObjectBuffers::FDistanceFieldObjectBuffers() = default; FDistanceFieldObjectBuffers::~FDistanceFieldObjectBuffers() = default; void FDistanceFieldObjectBuffers::Initialize() { } void FDistanceFieldObjectBuffers::Release() { Bounds = nullptr; Data = nullptr; } size_t FDistanceFieldObjectBuffers::GetSizeBytes() const { return TryGetSize(Bounds) + TryGetSize(Data); }