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UnrealEngine/Engine/Source/Runtime/Renderer/Internal/PathTracingResources.h
2025-05-18 13:04:45 +08:00

17 lines
331 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FRDGTexture;
struct FPathTracingResources
{
FRDGTexture* DenoisedRadiance = nullptr;
FRDGTexture* Radiance = nullptr;
FRDGTexture* Albedo = nullptr;
FRDGTexture* Normal = nullptr;
FRDGTexture* Variance = nullptr;
bool bPostProcessEnabled = false;
};