// Copyright Epic Games, Inc. All Rights Reserved. #pragma once class FRDGTexture; struct FPathTracingResources { FRDGTexture* DenoisedRadiance = nullptr; FRDGTexture* Radiance = nullptr; FRDGTexture* Albedo = nullptr; FRDGTexture* Normal = nullptr; FRDGTexture* Variance = nullptr; bool bPostProcessEnabled = false; };