Files
UnrealEngine/Engine/Source/Runtime/RenderCore/Private/CustomResourcePool.cpp
2025-05-18 13:04:45 +08:00

16 lines
352 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CustomResourcePool.h"
#include "CoreGlobals.h"
ICustomResourcePool* GCustomResourcePool = nullptr;
void ICustomResourcePool::TickPoolElements(FRHICommandListImmediate& RHICmdList)
{
check(IsInRenderingThread());
if (GCustomResourcePool)
{
GCustomResourcePool->Tick(RHICmdList);
}
}