// Copyright Epic Games, Inc. All Rights Reserved. #include "CustomResourcePool.h" #include "CoreGlobals.h" ICustomResourcePool* GCustomResourcePool = nullptr; void ICustomResourcePool::TickPoolElements(FRHICommandListImmediate& RHICmdList) { check(IsInRenderingThread()); if (GCustomResourcePool) { GCustomResourcePool->Tick(RHICmdList); } }