8 lines
365 B
C++
8 lines
365 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BinkShaders.h"
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IMPLEMENT_GLOBAL_SHADER(FBinkDrawVS, "/Engine/Private/Bink.usf", "BinkDrawVS", SF_Vertex);
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IMPLEMENT_GLOBAL_SHADER(FBinkDrawYCbCrPS, "/Engine/Private/Bink.usf", "BinkDrawYCbCr", SF_Pixel);
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IMPLEMENT_GLOBAL_SHADER(FBinkDrawICtCpPS, "/Engine/Private/Bink.usf", "BinkDrawICtCp", SF_Pixel);
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