// Copyright Epic Games, Inc. All Rights Reserved. #include "BinkShaders.h" IMPLEMENT_GLOBAL_SHADER(FBinkDrawVS, "/Engine/Private/Bink.usf", "BinkDrawVS", SF_Vertex); IMPLEMENT_GLOBAL_SHADER(FBinkDrawYCbCrPS, "/Engine/Private/Bink.usf", "BinkDrawYCbCr", SF_Pixel); IMPLEMENT_GLOBAL_SHADER(FBinkDrawICtCpPS, "/Engine/Private/Bink.usf", "BinkDrawICtCp", SF_Pixel);