47 lines
900 B
C#
47 lines
900 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PreLoadScreen : ModuleRules
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{
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public PreLoadScreen(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Engine",
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"ApplicationCore",
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"Analytics",
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"AnalyticsET",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"InputCore",
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"RenderCore",
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"CoreUObject",
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"RHI",
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"Slate",
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"SlateCore",
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"BuildPatchServices",
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"Projects",
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}
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);
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//Need to make sure Android has Launch module so it can find and process AndroidEventManager events
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Launch"
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}
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);
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}
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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