// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PreLoadScreen : ModuleRules { public PreLoadScreen(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Engine", "ApplicationCore", "Analytics", "AnalyticsET", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "RenderCore", "CoreUObject", "RHI", "Slate", "SlateCore", "BuildPatchServices", "Projects", } ); //Need to make sure Android has Launch module so it can find and process AndroidEventManager events if (Target.Platform == UnrealTargetPlatform.Android) { PrivateIncludePathModuleNames.AddRange( new string[] { "Launch" } ); } CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }