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UnrealEngine/Engine/Source/Runtime/PhysicsCore/Public/PhysicsSettingsEnums.h
2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PhysicsSettingsEnums.h: Declares the PhysicsSettings enums
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "PhysicsSettingsEnums.generated.h"
UENUM()
namespace EFrictionCombineMode
{
enum Type : int
{
/** Uses the average value of the materials touching: (a+b)/2 */
Average = 0,
/** Uses the minimum value of the materials touching: min(a,b) */
Min = 1,
/** Uses the product of the values of the materials touching: a*b */
Multiply = 2,
/** Uses the maximum value of materials touching: max(a,b) */
Max = 3
};
}