28 lines
784 B
C++
28 lines
784 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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PhysicsSettingsEnums.h: Declares the PhysicsSettings enums
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "PhysicsSettingsEnums.generated.h"
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UENUM()
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namespace EFrictionCombineMode
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{
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enum Type : int
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{
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/** Uses the average value of the materials touching: (a+b)/2 */
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Average = 0,
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/** Uses the minimum value of the materials touching: min(a,b) */
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Min = 1,
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/** Uses the product of the values of the materials touching: a*b */
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Multiply = 2,
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/** Uses the maximum value of materials touching: max(a,b) */
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Max = 3
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};
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}
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