// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= PhysicsSettingsEnums.h: Declares the PhysicsSettings enums =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "PhysicsSettingsEnums.generated.h" UENUM() namespace EFrictionCombineMode { enum Type : int { /** Uses the average value of the materials touching: (a+b)/2 */ Average = 0, /** Uses the minimum value of the materials touching: min(a,b) */ Min = 1, /** Uses the product of the values of the materials touching: a*b */ Multiply = 2, /** Uses the maximum value of materials touching: max(a,b) */ Max = 3 }; }