27 lines
557 B
C#
27 lines
557 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class PacketHandler : ModuleRules
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{
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public PacketHandler(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"Core",
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"CoreUObject",
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"NetCore",
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"ReliabilityHandlerComponent",
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"Sockets",
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}
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);
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CircularlyReferencedDependentModules.Add("ReliabilityHandlerComponent");
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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