Files
UnrealEngine/Engine/Source/Runtime/PacketHandlers/PacketHandler/PacketHandler.Build.cs
2025-05-18 13:04:45 +08:00

27 lines
557 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PacketHandler : ModuleRules
{
public PacketHandler(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"NetCore",
"ReliabilityHandlerComponent",
"Sockets",
}
);
CircularlyReferencedDependentModules.Add("ReliabilityHandlerComponent");
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}