// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class PacketHandler : ModuleRules { public PacketHandler(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "NetCore", "ReliabilityHandlerComponent", "Sockets", } ); CircularlyReferencedDependentModules.Add("ReliabilityHandlerComponent"); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }