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UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/Windows/WindowsOpenGLPlatform.h
2025-05-18 13:04:45 +08:00

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616 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "OpenGLThirdParty.h"
#define UGL_PLATFORM_SUPPORTS_GLES 0
#define UGL_PLATFORM_SUPPORTS_GL3 1
#define UGL_PLATFORM_SUPPORTS_GL4 1
/** Unreal tokens that maps to different OpenGL tokens by platform. */
#define UGL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER
#define UGL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER
#define UGL_ABGR8 GL_UNSIGNED_INT_8_8_8_8_REV
#define UGL_ANY_SAMPLES_PASSED GL_ANY_SAMPLES_PASSED
#define UGL_SAMPLES_PASSED GL_SAMPLES_PASSED
#define UGL_TIME_ELAPSED GL_TIME_ELAPSED
#define UGL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER