// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "OpenGLThirdParty.h" #define UGL_PLATFORM_SUPPORTS_GLES 0 #define UGL_PLATFORM_SUPPORTS_GL3 1 #define UGL_PLATFORM_SUPPORTS_GL4 1 /** Unreal tokens that maps to different OpenGL tokens by platform. */ #define UGL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER #define UGL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER #define UGL_ABGR8 GL_UNSIGNED_INT_8_8_8_8_REV #define UGL_ANY_SAMPLES_PASSED GL_ANY_SAMPLES_PASSED #define UGL_SAMPLES_PASSED GL_SAMPLES_PASSED #define UGL_TIME_ELAPSED GL_TIME_ELAPSED #define UGL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER