38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IStompClient.h"
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#if WITH_STOMP
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class IStompMessage
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{
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public:
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virtual void Ack(const FStompHeader& Header=FStompHeader(), const FStompRequestCompleted& CompletionCallback = FStompRequestCompleted()) const = 0;
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virtual void Nack(const FStompHeader& Header=FStompHeader(), const FStompRequestCompleted& CompletionCallback = FStompRequestCompleted()) const = 0;
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virtual void Ack(const FStompRequestCompleted& CompletionCallback) const
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{
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Ack(FStompHeader(), CompletionCallback);
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}
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virtual void Nack(const FStompRequestCompleted& CompletionCallback) const
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{
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Nack(FStompHeader(), CompletionCallback);
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}
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virtual const FStompHeader& GetHeader() const = 0;
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virtual FString GetBodyAsString() const = 0;
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virtual const uint8* GetRawBody() const = 0;
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virtual SIZE_T GetRawBodyLength() const = 0;
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virtual FStompSubscriptionId GetSubscriptionId() const = 0;
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virtual FString GetDestination() const = 0;
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virtual FString GetMessageId() const = 0;
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virtual FString GetAckId() const = 0;
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};
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#endif
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