// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IStompClient.h" #if WITH_STOMP class IStompMessage { public: virtual void Ack(const FStompHeader& Header=FStompHeader(), const FStompRequestCompleted& CompletionCallback = FStompRequestCompleted()) const = 0; virtual void Nack(const FStompHeader& Header=FStompHeader(), const FStompRequestCompleted& CompletionCallback = FStompRequestCompleted()) const = 0; virtual void Ack(const FStompRequestCompleted& CompletionCallback) const { Ack(FStompHeader(), CompletionCallback); } virtual void Nack(const FStompRequestCompleted& CompletionCallback) const { Nack(FStompHeader(), CompletionCallback); } virtual const FStompHeader& GetHeader() const = 0; virtual FString GetBodyAsString() const = 0; virtual const uint8* GetRawBody() const = 0; virtual SIZE_T GetRawBodyLength() const = 0; virtual FStompSubscriptionId GetSubscriptionId() const = 0; virtual FString GetDestination() const = 0; virtual FString GetMessageId() const = 0; virtual FString GetAckId() const = 0; }; #endif