Files
UnrealEngine/Engine/Source/Runtime/Online/Experimental/EventLoopTests/EventLoopUnitTests.Target.cs
2025-05-18 13:04:45 +08:00

15 lines
463 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class EventLoopUnitTestsTarget : TestTargetRules
{
public EventLoopUnitTestsTarget(TargetInfo Target) : base(Target)
{
bCompileAgainstCoreUObject = true;
bCompileAgainstApplicationCore = true;
// Optionally add global definitions for Catch2 benchmarking etc.
GlobalDefinitions.Add("CATCH_CONFIG_ENABLE_BENCHMARKING=1");
}
}