15 lines
463 B
C#
15 lines
463 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.All)]
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public class EventLoopUnitTestsTarget : TestTargetRules
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{
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public EventLoopUnitTestsTarget(TargetInfo Target) : base(Target)
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{
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bCompileAgainstCoreUObject = true;
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bCompileAgainstApplicationCore = true;
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// Optionally add global definitions for Catch2 benchmarking etc.
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GlobalDefinitions.Add("CATCH_CONFIG_ENABLE_BENCHMARKING=1");
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}
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} |