// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.All)] public class EventLoopUnitTestsTarget : TestTargetRules { public EventLoopUnitTestsTarget(TargetInfo Target) : base(Target) { bCompileAgainstCoreUObject = true; bCompileAgainstApplicationCore = true; // Optionally add global definitions for Catch2 benchmarking etc. GlobalDefinitions.Add("CATCH_CONFIG_ENABLE_BENCHMARKING=1"); } }