Files
UnrealEngine/Engine/Source/Runtime/Online/Experimental/EventLoopTests/EventLoopUnitTests.Build.cs
2025-05-18 13:04:45 +08:00

24 lines
531 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EventLoopUnitTests : TestModuleRules
{
static EventLoopUnitTests()
{
TestMetadata = new Metadata();
TestMetadata.TestName = "EventLoop";
TestMetadata.TestShortName = "EventLoop";
}
public EventLoopUnitTests(ReadOnlyTargetRules Target) : base(Target)
{
OptimizeCode = CodeOptimization.Never;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"EventLoop",
"Sockets"
});
}
}