// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EventLoopUnitTests : TestModuleRules { static EventLoopUnitTests() { TestMetadata = new Metadata(); TestMetadata.TestName = "EventLoop"; TestMetadata.TestShortName = "EventLoop"; } public EventLoopUnitTests(ReadOnlyTargetRules Target) : base(Target) { OptimizeCode = CodeOptimization.Never; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "EventLoop", "Sockets" }); } }