37 lines
626 B
C#
37 lines
626 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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using UnrealBuildTool;
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public class BuildPatchServices : ModuleRules
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{
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public BuildPatchServices(ReadOnlyTargetRules Target) : base(Target)
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{
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StaticAnalyzerDisabledCheckers.Add("core.uninitialized.ArraySubscript");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Analytics",
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"AnalyticsET",
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"HTTP",
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"Json",
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"VirtualFileCache",
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}
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);
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}
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}
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