// Copyright Epic Games, Inc. All Rights Reserved. using EpicGames.Core; using UnrealBuildTool; public class BuildPatchServices : ModuleRules { public BuildPatchServices(ReadOnlyTargetRules Target) : base(Target) { StaticAnalyzerDisabledCheckers.Add("core.uninitialized.ArraySubscript"); PublicDependencyModuleNames.AddRange( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "AnalyticsET", "HTTP", "Json", "VirtualFileCache", } ); } }