20 lines
536 B
C++
20 lines
536 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AudioMixer.h"
|
|
#include "AudioMixerDevice.h"
|
|
#include "AudioMixerPlatformNonRealtime.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
class FAudioMixerModuleNonRealtime : public IAudioDeviceModule
|
|
{
|
|
public:
|
|
virtual bool IsAudioMixerModule() const override { return true; }
|
|
|
|
virtual FAudioDevice* CreateAudioDevice() override
|
|
{
|
|
return new Audio::FMixerDevice(new Audio::FMixerPlatformNonRealtime());
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FAudioMixerModuleNonRealtime, NonRealtimeAudioRenderer);
|