Files
UnrealEngine/Engine/Source/Runtime/NonRealtimeAudioRenderer/Private/AudioMixerNonRealtime.cpp
2025-05-18 13:04:45 +08:00

20 lines
536 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioMixer.h"
#include "AudioMixerDevice.h"
#include "AudioMixerPlatformNonRealtime.h"
#include "Modules/ModuleManager.h"
class FAudioMixerModuleNonRealtime : public IAudioDeviceModule
{
public:
virtual bool IsAudioMixerModule() const override { return true; }
virtual FAudioDevice* CreateAudioDevice() override
{
return new Audio::FMixerDevice(new Audio::FMixerPlatformNonRealtime());
}
};
IMPLEMENT_MODULE(FAudioMixerModuleNonRealtime, NonRealtimeAudioRenderer);