// Copyright Epic Games, Inc. All Rights Reserved. #include "AudioMixer.h" #include "AudioMixerDevice.h" #include "AudioMixerPlatformNonRealtime.h" #include "Modules/ModuleManager.h" class FAudioMixerModuleNonRealtime : public IAudioDeviceModule { public: virtual bool IsAudioMixerModule() const override { return true; } virtual FAudioDevice* CreateAudioDevice() override { return new Audio::FMixerDevice(new Audio::FMixerPlatformNonRealtime()); } }; IMPLEMENT_MODULE(FAudioMixerModuleNonRealtime, NonRealtimeAudioRenderer);