Files
UnrealEngine/Engine/Source/Runtime/NonRealtimeAudioRenderer/NonRealtimeAudioRenderer.Build.cs
2025-05-18 13:04:45 +08:00

34 lines
833 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NonRealtimeAudioRenderer : ModuleRules
{
public NonRealtimeAudioRenderer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePathModuleNames.Add("AudioMixer");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AudioMixerCore",
"SignalProcessing",
"AudioMixer",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"libOpus",
"UELibSampleRate"
);
}
}
}