// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class NonRealtimeAudioRenderer : ModuleRules { public NonRealtimeAudioRenderer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PublicIncludePathModuleNames.Add("AudioMixer"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AudioMixerCore", "SignalProcessing", "AudioMixer", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus", "UELibSampleRate" ); } } }