Files
UnrealEngine/Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/SaveGameNetworkReplayStreaming.Build.cs
2025-05-18 13:04:45 +08:00

29 lines
583 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SaveGameNetworkReplayStreaming : ModuleRules
{
public SaveGameNetworkReplayStreaming(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"NetworkReplayStreaming",
"LocalFileNetworkReplayStreaming"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Json"
}
);
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}
}