// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SaveGameNetworkReplayStreaming : ModuleRules { public SaveGameNetworkReplayStreaming(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "NetworkReplayStreaming", "LocalFileNetworkReplayStreaming" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Json" } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } } }