Files
UnrealEngine/Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/LocalFileNetworkReplayStreaming.Build.cs
2025-05-18 13:04:45 +08:00

24 lines
556 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LocalFileNetworkReplayStreaming : ModuleRules
{
public LocalFileNetworkReplayStreaming(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "LFNRS";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"NetworkReplayStreaming",
"Json"
} );
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}
}