// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class LocalFileNetworkReplayStreaming : ModuleRules { public LocalFileNetworkReplayStreaming(ReadOnlyTargetRules Target) : base(Target) { ShortName = "LFNRS"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "NetworkReplayStreaming", "Json" } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } } }