Files
UnrealEngine/Engine/Source/Runtime/Navmesh/Private/Detour/DetourAlloc.cpp
2025-05-18 13:04:45 +08:00

101 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
// Modified version of Recast/Detour's source file
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "Detour/DetourAlloc.h"
static void *dtAllocDefault(int size, dtAllocHint)
{
return malloc(size);
}
static void dtFreeDefault(void *ptr, dtAllocHint) //UE
{
free(ptr);
}
static dtAllocFunc* sAllocFunc = dtAllocDefault;
static dtFreeFunc* sFreeFunc = dtFreeDefault;
void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc)
{
sAllocFunc = allocFunc ? allocFunc : dtAllocDefault;
sFreeFunc = freeFunc ? freeFunc : dtFreeDefault;
}
void* dtAlloc(int size, dtAllocHint hint)
{
return sAllocFunc(size, hint);
}
//@UE BEGIN Added dtAllocHint.
void dtFree(void* ptr, dtAllocHint hint)
{
if (ptr)
sFreeFunc(ptr, hint);
}
//@UE END
void dtMemCpy(void* dst, void* src, int size)
{
memcpy(dst, src, size);
}
/// @class dtIntArray
///
/// While it is possible to pre-allocate a specific array size during
/// construction or by using the #resize method, certain methods will
/// automatically resize the array as needed.
///
/// @warning The array memory is not initialized to zero when the size is
/// manually set during construction or when using #resize.
/// @par
///
/// Using this method ensures the array is at least large enough to hold
/// the specified number of elements. This can improve performance by
/// avoiding auto-resizing during use.
void dtIntArray::resize(int n)
{
if (n > m_cap)
{
if (!m_cap) m_cap = n;
while (m_cap < n) m_cap *= 2;
int* newData = (int*)dtAlloc(m_cap*sizeof(int), DT_ALLOC_TEMP);
if (m_size && newData) memcpy(newData, m_data, m_size*sizeof(int));
dtFree(m_data, DT_ALLOC_TEMP);
m_data = newData;
}
m_size = n;
}
void dtIntArray::copy(const dtIntArray& src)
{
if (src.size() > 0)
{
resize(src.size());
memcpy(m_data, src.getData(), m_size);
}
else
{
resize(0);
}
}